public override void SetInterpolationAngularVelocity(BulletBody pCollisionObject, Vector3 pVector3)
{
CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).rigidBody;
IndexedVector3 vec = new IndexedVector3(pVector3.X, pVector3.Y, pVector3.Z);
collisionObject.SetInterpolationAngularVelocity(ref vec);
}