public override bool RemoveObjectFromWorld(BulletWorld pWorld, BulletBody pBody)
{
DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
RigidBody body = ((BulletBodyXNA)pBody).rigidBody;
if (body != null) {
CollisionObject collisionObject = ((BulletBodyXNA)pBody).body;
world.RemoveRigidBody (body);
world.RemoveCollisionObject (collisionObject);
return true;
}
return false;
}