Universe.Physics.BulletSPlugin.BSAPIXNA.RemoveObjectFromWorld C# (CSharp) Method

RemoveObjectFromWorld() public method

public RemoveObjectFromWorld ( BulletWorld pWorld, BulletBody pBody ) : bool
pWorld BulletWorld
pBody BulletBody
return bool
        public override bool RemoveObjectFromWorld(BulletWorld pWorld, BulletBody pBody)
        {
            DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
            RigidBody body = ((BulletBodyXNA)pBody).rigidBody;
            if (body != null) {
                CollisionObject collisionObject = ((BulletBodyXNA)pBody).body;
                world.RemoveRigidBody (body);
                world.RemoveCollisionObject (collisionObject);

                return true;

            }
            return false;
        }
BSAPIXNA