Universe.Physics.BulletSPlugin.BSAPIXNA.GetPosition C# (CSharp) Method

GetPosition() public method

public GetPosition ( BulletBody pCollisionObject ) : System.Vector3
pCollisionObject BulletBody
return System.Vector3
        public override Vector3 GetPosition(BulletBody pCollisionObject)
        {
            CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).rigidBody;
            IndexedVector3 pos = collisionObject.GetInterpolationWorldTransform()._origin;
            return new Vector3(pos.X, pos.Y, pos.Z);
        }
BSAPIXNA