Universe.Physics.BulletSPlugin.BSAPIXNA.PhysicsStep2 C# (CSharp) Method

PhysicsStep2() private method

private PhysicsStep2 ( BulletWorld pWorld, float timeStep, int m_maxSubSteps, float m_fixedTimeStep, int &updatedEntityCount, EntityProperties &updatedEntities, int &collidersCount, CollisionDesc &colliders ) : int
pWorld BulletWorld
timeStep float
m_maxSubSteps int
m_fixedTimeStep float
updatedEntityCount int
updatedEntities EntityProperties
collidersCount int
colliders CollisionDesc
return int
        int PhysicsStep2(BulletWorld pWorld, float timeStep, int m_maxSubSteps, float m_fixedTimeStep,
            out int updatedEntityCount, out EntityProperties[] updatedEntities,
            out int collidersCount, out CollisionDesc[] colliders)
        {
            int epic = PhysicsStepint(pWorld, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount,
                out updatedEntities,
                out collidersCount, out colliders, m_maxCollisions, m_maxUpdatesPerFrame);
            return epic;
        }
BSAPIXNA