private PhysicsStep2 ( BulletWorld pWorld, float timeStep, int m_maxSubSteps, float m_fixedTimeStep, int &updatedEntityCount, EntityProperties &updatedEntities, int &collidersCount, CollisionDesc &colliders ) : int | ||
pWorld | BulletWorld | |
timeStep | float | |
m_maxSubSteps | int | |
m_fixedTimeStep | float | |
updatedEntityCount | int | |
updatedEntities | EntityProperties | |
collidersCount | int | |
colliders | CollisionDesc | |
return | int |