Universe.Physics.BulletSPlugin.BSAPIXNA.ApplyDamping C# (CSharp) Method

ApplyDamping() public method

public ApplyDamping ( BulletBody pBody, float timeStep ) : void
pBody BulletBody
timeStep float
return void
        public override void ApplyDamping(BulletBody pBody, float timeStep)
        {
            RigidBody body = (pBody as BulletBodyXNA).rigidBody;
            body.ApplyDamping(timeStep);
        }
BSAPIXNA