public override bool PushUpdate(BulletBody pCollisionObject)
{
bool ret = false;
CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).rigidBody;
RigidBody rb = collisionObject as RigidBody;
if (rb != null)
{
SimMotionState sms = rb.GetMotionState() as SimMotionState;
if (sms != null)
{
IndexedMatrix wt = IndexedMatrix.Identity;
sms.GetWorldTransform(out wt);
sms.SetWorldTransform(ref wt, true);
ret = true;
}
}
return ret;
}