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Universe
Physics
BulletSPlugin
BSAPIXNA
GetContactProcessingThreshold
Universe.Physics.BulletSPlugin.BSAPIXNA.GetContactProcessingThreshold C# (CSharp) Method
BSAPIXNA Class Documentation
Show file
Open project: Virtual-Universe/Virtual-Universe
GetContactProcessingThreshold()
public
method
public
GetContactProcessingThreshold
(
BulletBody
pBody
) :
float
pBody
BulletBody
return
float
public override float GetContactProcessingThreshold(BulletBody pBody) { /* TODO */ return 0f; }
BSAPIXNA
Activate
AddChildShapeToCompoundShape
AddConstraintRef
AddConstraintToWorld
AddObjectToWorld
AddToCollisionFlags
ApplyCentralForce
ApplyCentralImpulse
ApplyDamping
ApplyForce
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BSAPIXNA
BSShapeTypeFromBroadPhaseNativeType
BuildCapsuleShape
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CalculateLocalInertia
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ForceActivationState
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GetAngularFactor
GetAngularMotionDisc
GetAngularVelocity
GetAnisotripicFriction
GetBodyType
GetCcdMotionThreshold
GetCcdSweptSphereRadius
GetChildShapeFromCompoundShapeIndex
GetCollisionFlags
GetCollisionShape
GetConstraintRef
GetContactBreakingThreshold
GetContactProcessingThreshold
GetDeactivationTime
GetDebugProperties
GetForceUpdateAllAabbs
GetFriction
GetGravity
GetHitFraction
GetInvInertiaDiagLocal
GetLinearDamping
GetLinearFactor
GetLinearSleepingThreshold
GetLinearVelocity
GetLocalScaling
GetMargin
GetNumConstraintRefs
GetNumberOfCompoundChildren
GetOrientation
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GetRestitution
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SetBreakingImpulseThreshold
SetCcdMotionThreshold
SetCcdSweptSphereRadius
SetCenterOfMassByPosRot
SetCollisionFlags
SetCollisionGroupMask
SetCollisionShape
SetConstraintEnable
SetConstraintNumSolverIterations
SetConstraintParam
SetContactProcessingThreshold
SetDamping
SetDeactivationTime
SetForceUpdateAllAabbs
SetFrames
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SetGravity
SetHitFraction
SetInterpolationAngularVelocity
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