Universe.Physics.BulletSPlugin.BSAPIXNA.GetLinearVelocity C# (CSharp) Method

GetLinearVelocity() public method

public GetLinearVelocity ( BulletBody pBody ) : System.Vector3
pBody BulletBody
return System.Vector3
        public override Vector3 GetLinearVelocity(BulletBody pBody)
        {
            RigidBody body = (pBody as BulletBodyXNA).rigidBody;
            IndexedVector3 iv3 = body.GetLinearVelocity();
            return new Vector3(iv3.X, iv3.Y, iv3.Z);
        }
BSAPIXNA