Universe.Physics.BulletSPlugin.BSAPIXNA.GetLinearFactor C# (CSharp) Method

GetLinearFactor() public method

public GetLinearFactor ( BulletBody pBody ) : System.Vector3
pBody BulletBody
return System.Vector3
        public override Vector3 GetLinearFactor(BulletBody pBody)
        {
            RigidBody body = (pBody as BulletBodyXNA).rigidBody;
            IndexedVector3 linearFactor = body.GetLinearFactor();
            return new Vector3(linearFactor.X, linearFactor.Y, linearFactor.Z);
        }
BSAPIXNA