public override void SetGravity(BulletBody pBody, Vector3 pGravity)
{
RigidBody body = (pBody as BulletBodyXNA).rigidBody;
if (body != null) // Can't set collisionobject.set gravity
{
IndexedVector3 gravity = new IndexedVector3(pGravity.X, pGravity.Y, pGravity.Z);
body.SetGravity(gravity);
}
}