public PhysicsStep ( BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, int &updatedEntityCount, int &collidersCount ) : int | ||
world | BulletWorld | |
timeStep | float | |
maxSubSteps | int | |
fixedTimeStep | float | |
updatedEntityCount | int | |
collidersCount | int | |
return | int |