Universe.Physics.BulletSPlugin.BSAPIXNA.PhysicsStep C# (CSharp) Method

PhysicsStep() public method

public PhysicsStep ( BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, int &updatedEntityCount, int &collidersCount ) : int
world BulletWorld
timeStep float
maxSubSteps int
fixedTimeStep float
updatedEntityCount int
collidersCount int
return int
        public override int PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep,
            out int updatedEntityCount, out int collidersCount)
        {
            /* TODO */
            updatedEntityCount = 0;
            collidersCount = 0;


            int ret = PhysicsStep2(world, timeStep, maxSubSteps, fixedTimeStep, out updatedEntityCount,
                out world.physicsScene.m_updateArray, out collidersCount, out world.physicsScene.m_collisionArray);

            return ret;
        }
BSAPIXNA