Universe.Physics.BulletSPlugin.BSAPIXNA.DestroyObject C# (CSharp) Method

DestroyObject() public method

public DestroyObject ( BulletWorld pWorld, BulletBody pBody ) : void
pWorld BulletWorld
pBody BulletBody
return void
        public override void DestroyObject(BulletWorld pWorld, BulletBody pBody)
        {
            DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
            CollisionObject co = (pBody as BulletBodyXNA).rigidBody;
            RigidBody bo = co as RigidBody;
            if (bo == null)
            {
                if (world.IsInWorld(co))
                {
                    world.RemoveCollisionObject(co);
                }
            }
            else
            {
                if (world.IsInWorld(bo))
                {
                    world.RemoveRigidBody(bo);
                }
            }
            if (co != null)
            {
                if (co.GetUserPointer() != null)
                {
                    uint localId = (uint)co.GetUserPointer();
                    if (specialCollisionObjects.ContainsKey(localId))
                    {
                        specialCollisionObjects.Remove(localId);
                    }
                }
            }
        }
BSAPIXNA