Universe.Physics.BulletSPlugin.BSAPIXNA.GetAngularVelocity C# (CSharp) Method

GetAngularVelocity() public method

public GetAngularVelocity ( BulletBody pBody ) : System.Vector3
pBody BulletBody
return System.Vector3
        public override Vector3 GetAngularVelocity(BulletBody pBody)
        {
            RigidBody body = (pBody as BulletBodyXNA).rigidBody;
            IndexedVector3 iv3 = body.GetAngularVelocity();
            return new Vector3(iv3.X, iv3.Y, iv3.Z);
        }
BSAPIXNA