Universe.Physics.BulletSPlugin.BSAPIXNA.BuildNativeShape C# (CSharp) Method

BuildNativeShape() public method

public BuildNativeShape ( BulletWorld pWorld, ShapeData pShapeData ) : BulletShape
pWorld BulletWorld
pShapeData ShapeData
return BulletShape
        public override BulletShape BuildNativeShape(BulletWorld pWorld, ShapeData pShapeData)
        {
            DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
            CollisionShape shape = null;
            switch (pShapeData.Type)
            {
                case BSPhysicsShapeType.SHAPE_BOX:
                    shape = new BoxShape(new IndexedVector3(0.5f, 0.5f, 0.5f));
                    break;
                case BSPhysicsShapeType.SHAPE_CONE:
                    shape = new ConeShapeZ(0.5f, 1.0f);
                    break;
                case BSPhysicsShapeType.SHAPE_CYLINDER:
                    shape = new CylinderShapeZ(new IndexedVector3(0.5f, 0.5f, 0.5f));
                    break;
                case BSPhysicsShapeType.SHAPE_SPHERE:
                    shape = new SphereShape(0.5f);
                    break;
            }
            if (shape != null)
            {
                IndexedVector3 scaling = new IndexedVector3(pShapeData.Scale.X, pShapeData.Scale.Y, pShapeData.Scale.Z);
                shape.SetMargin(world.WorldSettings.Params.collisionMargin);
                shape.SetLocalScaling(ref scaling);
            }
            return new BulletShapeXNA(shape, pShapeData.Type);
        }
BSAPIXNA