Universe.Physics.BulletSPlugin.BSAPIXNA.GetOrientation C# (CSharp) Method

GetOrientation() public method

public GetOrientation ( BulletBody pCollisionObject ) : Quaternion
pCollisionObject BulletBody
return Quaternion
        public override Quaternion GetOrientation(BulletBody pCollisionObject)
        {
            CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).rigidBody;
            IndexedQuaternion mat = collisionObject.GetInterpolationWorldTransform().GetRotation();
            return new Quaternion(mat.X, mat.Y, mat.Z, mat.W);
        }
BSAPIXNA