public override bool SetCollisionGroupMask(BulletBody pCollisionObject, uint pGroup, uint pMask)
{
CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).body;
collisionObject.GetBroadphaseHandle().m_collisionFilterGroup =
(BulletXNA.BulletCollision.CollisionFilterGroups)pGroup;
collisionObject.GetBroadphaseHandle().m_collisionFilterGroup =
(BulletXNA.BulletCollision.CollisionFilterGroups)pGroup;
if ((uint)collisionObject.GetBroadphaseHandle().m_collisionFilterGroup == 0)
return false;
return true;
}