Universe.Physics.BulletSPlugin.BSAPIXNA.SetCollisionGroupMask C# (CSharp) Method

SetCollisionGroupMask() public method

public SetCollisionGroupMask ( BulletBody pCollisionObject, uint pGroup, uint pMask ) : bool
pCollisionObject BulletBody
pGroup uint
pMask uint
return bool
        public override bool SetCollisionGroupMask(BulletBody pCollisionObject, uint pGroup, uint pMask)
        {
            CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).body;
            collisionObject.GetBroadphaseHandle().m_collisionFilterGroup =
                (BulletXNA.BulletCollision.CollisionFilterGroups)pGroup;
            collisionObject.GetBroadphaseHandle().m_collisionFilterGroup =
                (BulletXNA.BulletCollision.CollisionFilterGroups)pGroup;
            if ((uint)collisionObject.GetBroadphaseHandle().m_collisionFilterGroup == 0)
                return false;
            return true;
        }
BSAPIXNA