Universe.Physics.BulletSPlugin.BSAPIXNA.IsInWorld C# (CSharp) Method

IsInWorld() public method

public IsInWorld ( BulletWorld pWorld, BulletBody pCollisionObject ) : bool
pWorld BulletWorld
pCollisionObject BulletBody
return bool
        public override bool IsInWorld(BulletWorld pWorld, BulletBody pCollisionObject)
        {
            DiscreteDynamicsWorld world = (pWorld as BulletWorldXNA).world;
            CollisionObject collisionObject = (pCollisionObject as BulletBodyXNA).body;
            return world.IsInWorld(collisionObject);
        }
BSAPIXNA