Universe.Physics.BulletSPlugin.BSAPIUnman.UpdateChildTransform C# (CSharp) Method

UpdateChildTransform() public method

public UpdateChildTransform ( BulletShape pShape, int childIndex, System.Vector3 pos, Quaternion rot, bool shouldRecalculateLocalAabb ) : void
pShape BulletShape
childIndex int
pos System.Vector3
rot Quaternion
shouldRecalculateLocalAabb bool
return void
        public override void UpdateChildTransform(BulletShape pShape, int childIndex, Vector3 pos, Quaternion rot,
            bool shouldRecalculateLocalAabb)
        {
            BulletShapeUnman shapeu = pShape as BulletShapeUnman;
            BSAPICPP.UpdateChildTransform2(shapeu.ptr, childIndex, pos, rot, shouldRecalculateLocalAabb);
        }
BSAPIUnman