Universe.Physics.BulletSPlugin.BSAPIUnman.Activate C# (CSharp) Method

Activate() public method

public Activate ( BulletBody obj, bool forceActivation ) : void
obj BulletBody
forceActivation bool
return void
        public override void Activate(BulletBody obj, bool forceActivation)
        {
            BulletBodyUnman bodyu = obj as BulletBodyUnman;
            BSAPICPP.Activate2(bodyu.ptr, forceActivation);
        }
BSAPIUnman