Universe.Physics.BulletSPlugin.BSAPIUnman.CreateGearConstraint C# (CSharp) Method

CreateGearConstraint() public method

public CreateGearConstraint ( BulletWorld world, BulletBody obj1, BulletBody obj2, System.Vector3 axisInA, System.Vector3 axisInB, float ratio, bool disableCollisionsBetweenLinkedBodies ) : BulletConstraint
world BulletWorld
obj1 BulletBody
obj2 BulletBody
axisInA System.Vector3
axisInB System.Vector3
ratio float
disableCollisionsBetweenLinkedBodies bool
return BulletConstraint
        public override BulletConstraint CreateGearConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
            Vector3 axisInA, Vector3 axisInB,
            float ratio, bool disableCollisionsBetweenLinkedBodies)
        {
            BulletWorldUnman worldu = world as BulletWorldUnman;
            BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
            BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
            return
                new BulletConstraintUnman(BSAPICPP.CreateGearConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, axisInA,
                    axisInB,
                    ratio, disableCollisionsBetweenLinkedBodies));
        }
BSAPIUnman