Universe.Physics.BulletSPlugin.BSAPIUnman.ForceActivationState C# (CSharp) Method

ForceActivationState() public method

public ForceActivationState ( BulletBody obj, ActivationState state ) : void
obj BulletBody
state ActivationState
return void
        public override void ForceActivationState(BulletBody obj, ActivationState state)
        {
            BulletBodyUnman bodyu = obj as BulletBodyUnman;
            BSAPICPP.ForceActivationState2(bodyu.ptr, state);
        }
BSAPIUnman