Universe.Physics.BulletSPlugin.BSAPIUnman.CreateTerrainShape C# (CSharp) Method

CreateTerrainShape() public method

public CreateTerrainShape ( uint id, System.Vector3 size, float minHeight, float maxHeight, float heightMap, float scaleFactor, float collisionMargin ) : BulletShape
id uint
size System.Vector3
minHeight float
maxHeight float
heightMap float
scaleFactor float
collisionMargin float
return BulletShape
        public override BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight,
            float[] heightMap,
            float scaleFactor, float collisionMargin)
        {
            return
                new BulletShapeUnman(
                    BSAPICPP.CreateTerrainShape2(id, size, minHeight, maxHeight, heightMap, scaleFactor, collisionMargin),
                    BSPhysicsShapeType.SHAPE_TERRAIN);
        }
BSAPIUnman