Universe.Physics.BulletSPlugin.BSAPIUnman.CalculateLocalInertia C# (CSharp) Method

CalculateLocalInertia() public method

public CalculateLocalInertia ( BulletShape shape, float mass ) : System.Vector3
shape BulletShape
mass float
return System.Vector3
        public override Vector3 CalculateLocalInertia(BulletShape shape, float mass)
        {
            BulletShapeUnman shapeu = shape as BulletShapeUnman;
            return BSAPICPP.CalculateLocalInertia2(shapeu.ptr, mass);
        }
BSAPIUnman