Universe.Physics.BulletSPlugin.BSAPIUnman.Create6DofConstraintToPoint C# (CSharp) Method

Create6DofConstraintToPoint() public method

public Create6DofConstraintToPoint ( BulletWorld world, BulletBody obj1, BulletBody obj2, System.Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : BulletConstraint
world BulletWorld
obj1 BulletBody
obj2 BulletBody
joinPoint System.Vector3
useLinearReferenceFrameA bool
disableCollisionsBetweenLinkedBodies bool
return BulletConstraint
        public override BulletConstraint Create6DofConstraintToPoint(BulletWorld world, BulletBody obj1, BulletBody obj2,
            Vector3 joinPoint,
            bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
        {
            BulletWorldUnman worldu = world as BulletWorldUnman;
            BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
            BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
            return new BulletConstraintUnman(BSAPICPP.Create6DofConstraintToPoint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr,
                joinPoint, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
        }
BSAPIUnman