public override BulletConstraint Create6DofConstraintToPoint(BulletWorld world, BulletBody obj1, BulletBody obj2,
Vector3 joinPoint,
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
{
BulletWorldUnman worldu = world as BulletWorldUnman;
BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
return new BulletConstraintUnman(BSAPICPP.Create6DofConstraintToPoint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr,
joinPoint, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
}