Universe.Physics.BulletSPlugin.BSAPIUnman.ApplyDamping C# (CSharp) Method

ApplyDamping() public method

public ApplyDamping ( BulletBody obj, float timeStep ) : void
obj BulletBody
timeStep float
return void
        public override void ApplyDamping(BulletBody obj, float timeStep)
        {
            BulletBodyUnman bodyu = obj as BulletBodyUnman;
            BSAPICPP.ApplyDamping2(bodyu.ptr, timeStep);
        }
BSAPIUnman