Universe.Physics.BulletSPlugin.BSAPIUnman.IsActive C# (CSharp) Method

IsActive() public method

public IsActive ( BulletBody obj ) : bool
obj BulletBody
return bool
        public override bool IsActive(BulletBody obj)
        {
            BulletBodyUnman bodyu = obj as BulletBodyUnman;
            return BSAPICPP.IsActive2(bodyu.ptr);
        }
BSAPIUnman