Universe.Physics.BulletSPlugin.BSAPIUnman.Create6DofConstraintFixed C# (CSharp) Method

Create6DofConstraintFixed() public method

public Create6DofConstraintFixed ( BulletWorld world, BulletBody obj1, System.Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies ) : BulletConstraint
world BulletWorld
obj1 BulletBody
frameInBloc System.Vector3
frameInBrot Quaternion
useLinearReferenceFrameB bool
disableCollisionsBetweenLinkedBodies bool
return BulletConstraint
        public override BulletConstraint Create6DofConstraintFixed(BulletWorld world, BulletBody obj1,
            Vector3 frameInBloc, Quaternion frameInBrot,
            bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies)
        {
            BulletWorldUnman worldu = world as BulletWorldUnman;
            BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
            return new BulletConstraintUnman(BSAPICPP.Create6DofConstraintFixed2(worldu.ptr, bodyu1.ptr,
                frameInBloc, frameInBrot, useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies));
        }
BSAPIUnman