Universe.Physics.BulletSPlugin.BSAPIUnman.IsInWorld C# (CSharp) Method

IsInWorld() public method

public IsInWorld ( BulletWorld world, BulletBody obj ) : bool
world BulletWorld
obj BulletBody
return bool
        public override bool IsInWorld(BulletWorld world, BulletBody obj)
        {
            BulletBodyUnman bodyu = obj as BulletBodyUnman;
            return BSAPICPP.IsInWorld2(bodyu.ptr);
        }
BSAPIUnman