private easeOutSine ( float start, float end, float value ) : float | ||
start | float | |
end | float | |
value | float | |
return | float |
private float easeOutSine(float start, float end, float value)
{
end -= start;
return end * Mathf.Sin(value / 1 * (Mathf.PI / 2)) + start;
}