void GenerateShakeRotationTargets()
{
//values holder [0] root value, [1] amount, [2] generated amount:
vector3s=new Vector3[3];
//root:
vector3s[0]=transform.eulerAngles;
//amount:
if (tweenArguments.Contains("amount")) {
vector3s[1]=(Vector3)tweenArguments["amount"];
}else{
if (tweenArguments.Contains("x")) {
vector3s[1].x=(float)tweenArguments["x"];
}
if (tweenArguments.Contains("y")) {
vector3s[1].y=(float)tweenArguments["y"];
}
if (tweenArguments.Contains("z")) {
vector3s[1].z=(float)tweenArguments["z"];
}
}
}