void TweenLoop()
{
DisableKinematic(); //give physics control again
switch(loopType){
case LoopType.loop:
//rewind:
percentage=0;
runningTime=0;
apply();
//replay:
StartCoroutine("TweenRestart");
break;
case LoopType.pingPong:
reverse = !reverse;
runningTime=0;
//replay:
StartCoroutine("TweenRestart");
break;
}
}