void ApplyLookToTargets()
{
//calculate:
vector3s[2].x = ease(vector3s[0].x,vector3s[1].x,percentage);
vector3s[2].y = ease(vector3s[0].y,vector3s[1].y,percentage);
vector3s[2].z = ease(vector3s[0].z,vector3s[1].z,percentage);
//apply:
if (isLocal) {
transform.localRotation = Quaternion.Euler(vector3s[2]);
}else{
transform.rotation = Quaternion.Euler(vector3s[2]);
};
}