void ApplyVector3Targets()
{
//calculate:
vector3s[2].x = ease(vector3s[0].x,vector3s[1].x,percentage);
vector3s[2].y = ease(vector3s[0].y,vector3s[1].y,percentage);
vector3s[2].z = ease(vector3s[0].z,vector3s[1].z,percentage);
//apply:
tweenArguments["onupdateparams"]=vector3s[2];
//dial in:
if(percentage==1){
tweenArguments["onupdateparams"]=vector3s[1];
}
}