Toggle navigation
Hot Examples
JP
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
検索
Home
iTween
Init
iTween.Init C# (CSharp) Method
iTween Class Documentation
ファイルを表示
Open project: tomoprime/CrabBattle
Init()
public
static
method
Sets up a GameObject to avoid hiccups when an initial iTween is added. It's advisable to run this on every object you intend to run iTween on in its Start or Awake.
public
static
Init
(
GameObject
target
) :
void
target
GameObject
/// A
to be the target to be initialized for iTween. ///
return
void
public static void Init(GameObject target) { MoveBy(target,Vector3.zero,0); }
iTween
ApplyAudioToTargets
ApplyColorTargets
ApplyColorToTargets
ApplyFloatTargets
ApplyLookToTargets
ApplyMoveByTargets
ApplyMoveToPathTargets
ApplyMoveToTargets
ApplyPunchPositionTargets
ApplyPunchRotationTargets
ApplyPunchScaleTargets
ApplyRectTargets
ApplyRotateAddTargets
ApplyRotateToTargets
ApplyScaleToTargets
ApplyShakePositionTargets
ApplyShakeRotationTargets
ApplyShakeScaleTargets
ApplyStabTargets
ApplyVector2Targets
ApplyVector3Targets
AudioFrom
AudioTo
AudioUpdate
Awake
CallBack
CameraFadeAdd
CameraFadeDepth
CameraFadeDestroy
CameraFadeFrom
CameraFadeSwap
CameraFadeTo
CameraTexture
CleanArgs
ColorFrom
ColorTo
ColorUpdate
ConflictCheck
Count
DisableKinematic
Dispose
DrawLine
DrawLineGizmos
DrawLineHandles
DrawLineHelper
DrawPath
DrawPathGizmos
DrawPathHandles
DrawPathHelper
EnableKinematic
FadeFrom
FadeTo
FadeUpdate
FixedUpdate
FloatUpdate
GenerateAudioToTargets
GenerateColorTargets
GenerateColorToTargets
GenerateFloatTargets
GenerateID
GenerateLookToTargets
GenerateMoveByTargets
GenerateMoveToPathTargets
GenerateMoveToTargets
GeneratePunchPositionTargets
GeneratePunchRotationTargets
GeneratePunchScaleTargets
GenerateRectTargets
GenerateRotateAddTargets
GenerateRotateByTargets
GenerateRotateToTargets
GenerateScaleAddTargets
GenerateScaleByTargets
GenerateScaleToTargets
GenerateShakePositionTargets
GenerateShakeRotationTargets
GenerateShakeScaleTargets
GenerateStabTargets
GenerateTargets
GenerateVector2Targets
GenerateVector3Targets
GetEasingFunction
Hash
Init
Interp
LateUpdate
Launch
LookFrom
LookTo
LookUpdate
MoveAdd
MoveBy
MoveFrom
MoveTo
MoveUpdate
OnDisable
OnEnable
PathControlPointGenerator
PathLength
Pause
PointOnPath
PunchPosition
PunchRotation
PunchScale
PutOnPath
RectUpdate
Resume
ResumeDelay
RetrieveArgs
RotateAdd
RotateBy
RotateFrom
RotateTo
RotateUpdate
ScaleAdd
ScaleBy
ScaleFrom
ScaleTo
ScaleUpdate
ShakePosition
ShakeRotation
ShakeScale
Stab
Start
Stop
StopByName
TweenComplete
TweenDelay
TweenLoop
TweenRestart
TweenStart
TweenUpdate
Update
UpdatePercentage
ValueTo
Vector2Update
Vector3Update
clerp
easeInBack
easeInBounce
easeInCirc
easeInCubic
easeInElastic
easeInExpo
easeInOutBack
easeInOutBounce
easeInOutCirc
easeInOutCubic
easeInOutElastic
easeInOutExpo
easeInOutQuad
easeInOutQuart
easeInOutQuint
easeInOutSine
easeInQuad
easeInQuart
easeInQuint
easeInSine
easeOutBack
easeOutBounce
easeOutCirc
easeOutCubic
easeOutElastic
easeOutExpo
easeOutQuad
easeOutQuart
easeOutQuint
easeOutSine
linear
punch
spring