void ApplyAudioToTargets()
{
//calculate:
vector2s[2].x = ease(vector2s[0].x,vector2s[1].x,percentage);
vector2s[2].y = ease(vector2s[0].y,vector2s[1].y,percentage);
//apply:
audioSource.volume=vector2s[2].x;
audioSource.pitch=vector2s[2].y;
//dial in:
if(percentage==1){
audioSource.volume=vector2s[1].x;
audioSource.pitch=vector2s[1].y;
}
}