void GenerateVector3Targets()
{
//values holder [0] from, [1] to, [2] calculated value from ease equation:
vector3s=new Vector3[3];
//from and to values:
vector3s[0]=(Vector3)tweenArguments["from"];
vector3s[1]=(Vector3)tweenArguments["to"];
//need for speed?
if(tweenArguments.Contains("speed")){
float distance = Math.Abs(Vector3.Distance(vector3s[0],vector3s[1]));
time = distance/(float)tweenArguments["speed"];
}
}