iTween.GenerateMoveToTargets C# (CSharp) Method

GenerateMoveToTargets() private method

private GenerateMoveToTargets ( ) : void
return void
    void GenerateMoveToTargets()
    {
        //values holder [0] from, [1] to, [2] calculated value from ease equation:
        vector3s=new Vector3[3];

        //from values:
        if (isLocal) {
            vector3s[0]=vector3s[1]=transform.localPosition;
        }else{
            vector3s[0]=vector3s[1]=transform.position;
        }

        //to values:
        if (tweenArguments.Contains("position")) {
            if (tweenArguments["position"].GetType() == typeof(Transform)){
                Transform trans = (Transform)tweenArguments["position"];
                vector3s[1]=trans.position;
            }else if(tweenArguments["position"].GetType() == typeof(Vector3)){
                vector3s[1]=(Vector3)tweenArguments["position"];
            }
        }else{
            if (tweenArguments.Contains("x")) {
                vector3s[1].x=(float)tweenArguments["x"];
            }
            if (tweenArguments.Contains("y")) {
                vector3s[1].y=(float)tweenArguments["y"];
            }
            if (tweenArguments.Contains("z")) {
                vector3s[1].z=(float)tweenArguments["z"];
            }
        }

        //handle orient to path request:
        if(tweenArguments.Contains("orienttopath") && (bool)tweenArguments["orienttopath"]){
            tweenArguments["looktarget"] = vector3s[1];
        }

        //need for speed?
        if(tweenArguments.Contains("speed")){
            float distance = Math.Abs(Vector3.Distance(vector3s[0],vector3s[1]));
            time = distance/(float)tweenArguments["speed"];
        }
    }
iTween