iTween.GenerateMoveByTargets C# (CSharp) Method

GenerateMoveByTargets() private method

private GenerateMoveByTargets ( ) : void
return void
    void GenerateMoveByTargets()
    {
        //values holder [0] from, [1] to, [2] calculated value from ease equation, [3] previous value for Translate usage to allow Space utilization, [4] original rotation to make sure look requests don't interfere with the direction object should move in, [5] for dial in location:
        vector3s=new Vector3[6];

        //grab starting rotation:
        vector3s[4] = transform.eulerAngles;

        //from values:
        vector3s[0]=vector3s[1]=vector3s[3]=transform.position;

        //to values:
        if (tweenArguments.Contains("amount")) {
            vector3s[1]=vector3s[0] + (Vector3)tweenArguments["amount"];
        }else{
            if (tweenArguments.Contains("x")) {
                vector3s[1].x=vector3s[0].x + (float)tweenArguments["x"];
            }
            if (tweenArguments.Contains("y")) {
                vector3s[1].y=vector3s[0].y +(float)tweenArguments["y"];
            }
            if (tweenArguments.Contains("z")) {
                vector3s[1].z=vector3s[0].z + (float)tweenArguments["z"];
            }
        }

        //calculation for dial in:
        transform.Translate(vector3s[1],space);
        vector3s[5] = transform.position;
        transform.position=vector3s[0];

        //handle orient to path request:
        if(tweenArguments.Contains("orienttopath") && (bool)tweenArguments["orienttopath"]){
            tweenArguments["looktarget"] = vector3s[1];
        }

        //need for speed?
        if(tweenArguments.Contains("speed")){
            float distance = Math.Abs(Vector3.Distance(vector3s[0],vector3s[1]));
            time = distance/(float)tweenArguments["speed"];
        }
    }
iTween