void GenerateFloatTargets()
{
//values holder [0] from, [1] to, [2] calculated value from ease equation:
floats=new float[3];
//from and to values:
floats[0]=(float)tweenArguments["from"];
floats[1]=(float)tweenArguments["to"];
//need for speed?
if(tweenArguments.Contains("speed")){
float distance = Math.Abs(floats[0] - floats[1]);
time = distance/(float)tweenArguments["speed"];
}
}