public static GameObject CameraFadeAdd()
{
if(cameraFade){
return null;
}else{
//establish colorFade object:
cameraFade = new GameObject("iTween Camera Fade");
cameraFade.transform.position= new Vector3(.5f,.5f,Defaults.cameraFadeDepth);
cameraFade.AddComponent("GUITexture");
cameraFade.guiTexture.texture=CameraTexture(Color.black);
cameraFade.guiTexture.color = new Color(.5f,.5f,.5f,0);
return cameraFade;
}
}