iTween.CameraFadeAdd C# (CSharp) Method

CameraFadeAdd() public static method

Creates a GameObject (if it doesn't exist) at the default depth filled with black that can be used to simulate a camera fade.
public static CameraFadeAdd ( ) : GameObject
return GameObject
    public static GameObject CameraFadeAdd()
    {
        if(cameraFade){
            return null;
        }else{
            //establish colorFade object:
            cameraFade = new GameObject("iTween Camera Fade");
            cameraFade.transform.position= new Vector3(.5f,.5f,Defaults.cameraFadeDepth);
            cameraFade.AddComponent("GUITexture");
            cameraFade.guiTexture.texture=CameraTexture(Color.black);
            cameraFade.guiTexture.color = new Color(.5f,.5f,.5f,0);
            return cameraFade;
        }
    }

Same methods

iTween::CameraFadeAdd ( Texture2D texture ) : GameObject
iTween::CameraFadeAdd ( Texture2D texture, int depth ) : GameObject
iTween