public static void AudioTo(GameObject target, Hashtable args)
{
//clean args:
args = iTween.CleanArgs(args);
//set a default easeType of linear if none is supplied since eased audio interpolation is nearly unrecognizable:
if (!args.Contains("easetype")) {
args.Add("easetype",EaseType.linear);
}
//establish iTween:
args["type"]="audio";
args["method"]="to";
Launch(target,args);
}