public static Texture2D CameraTexture(Color color)
{
Texture2D texture = new Texture2D(Screen.width,Screen.height,TextureFormat.ARGB32, false);
Color[] colors = new Color[Screen.width*Screen.height];
for (int i = 0; i < colors.Length; i++) {
colors[i]=color;
}
texture.SetPixels(colors);
texture.Apply();
return(texture);
}