private static Vector3[] PathControlPointGenerator(Vector3[] path)
{
Vector3[] suppliedPath;
Vector3[] vector3s;
//create and store path points:
suppliedPath = path;
//populate calculate path;
int offset = 2;
vector3s = new Vector3[suppliedPath.Length+offset];
Array.Copy(suppliedPath,0,vector3s,1,suppliedPath.Length);
//populate start and end control points:
//vector3s[0] = vector3s[1] - vector3s[2];
vector3s[0] = vector3s[1] + (vector3s[1] - vector3s[2]);
vector3s[vector3s.Length-1] = vector3s[vector3s.Length-2] + (vector3s[vector3s.Length-2] - vector3s[vector3s.Length-3]);
//is this a closed, continuous loop? yes? well then so let's make a continuous Catmull-Rom spline!
if(vector3s[1] == vector3s[vector3s.Length-2]){
Vector3[] tmpLoopSpline = new Vector3[vector3s.Length];
Array.Copy(vector3s,tmpLoopSpline,vector3s.Length);
tmpLoopSpline[0]=tmpLoopSpline[tmpLoopSpline.Length-3];
tmpLoopSpline[tmpLoopSpline.Length-1]=tmpLoopSpline[2];
vector3s=new Vector3[tmpLoopSpline.Length];
Array.Copy(tmpLoopSpline,vector3s,tmpLoopSpline.Length);
}
return(vector3s);
}