void GenerateTargets()
{
switch (type) {
case "value":
switch (method) {
case "float":
GenerateFloatTargets();
apply = new ApplyTween(ApplyFloatTargets);
break;
case "vector2":
GenerateVector2Targets();
apply = new ApplyTween(ApplyVector2Targets);
break;
case "vector3":
GenerateVector3Targets();
apply = new ApplyTween(ApplyVector3Targets);
break;
case "color":
GenerateColorTargets();
apply = new ApplyTween(ApplyColorTargets);
break;
case "rect":
GenerateRectTargets();
apply = new ApplyTween(ApplyRectTargets);
break;
}
break;
case "color":
switch (method) {
case "to":
GenerateColorToTargets();
apply = new ApplyTween(ApplyColorToTargets);
break;
}
break;
case "audio":
switch (method) {
case "to":
GenerateAudioToTargets();
apply = new ApplyTween(ApplyAudioToTargets);
break;
}
break;
case "move":
switch (method) {
case "to":
//using a path?
if(tweenArguments.Contains("path")){
GenerateMoveToPathTargets();
apply = new ApplyTween(ApplyMoveToPathTargets);
}else{ //not using a path?
GenerateMoveToTargets();
apply = new ApplyTween(ApplyMoveToTargets);
}
break;
case "by":
case "add":
GenerateMoveByTargets();
apply = new ApplyTween(ApplyMoveByTargets);
break;
}
break;
case "scale":
switch (method){
case "to":
GenerateScaleToTargets();
apply = new ApplyTween(ApplyScaleToTargets);
break;
case "by":
GenerateScaleByTargets();
apply = new ApplyTween(ApplyScaleToTargets);
break;
case "add":
GenerateScaleAddTargets();
apply = new ApplyTween(ApplyScaleToTargets);
break;
}
break;
case "rotate":
switch (method) {
case "to":
GenerateRotateToTargets();
apply = new ApplyTween(ApplyRotateToTargets);
break;
case "add":
GenerateRotateAddTargets();
apply = new ApplyTween(ApplyRotateAddTargets);
break;
case "by":
GenerateRotateByTargets();
apply = new ApplyTween(ApplyRotateAddTargets);
break;
}
break;
case "shake":
switch (method) {
case "position":
GenerateShakePositionTargets();
apply = new ApplyTween(ApplyShakePositionTargets);
break;
case "scale":
GenerateShakeScaleTargets();
apply = new ApplyTween(ApplyShakeScaleTargets);
break;
case "rotation":
GenerateShakeRotationTargets();
apply = new ApplyTween(ApplyShakeRotationTargets);
break;
}
break;
case "punch":
switch (method) {
case "position":
GeneratePunchPositionTargets();
apply = new ApplyTween(ApplyPunchPositionTargets);
break;
case "rotation":
GeneratePunchRotationTargets();
apply = new ApplyTween(ApplyPunchRotationTargets);
break;
case "scale":
GeneratePunchScaleTargets();
apply = new ApplyTween(ApplyPunchScaleTargets);
break;
}
break;
case "look":
switch (method) {
case "to":
GenerateLookToTargets();
apply = new ApplyTween(ApplyLookToTargets);
break;
}
break;
case "stab":
GenerateStabTargets();
apply = new ApplyTween(ApplyStabTargets);
break;
}
}