SharpMod.Messages.MessageFunctions.SendWeaponListMessage C# (CSharp) Method

SendWeaponListMessage() public static method

public static SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, WeaponListMessage val ) : void
destination MessageDestination
floatValue IntPtr
playerEntity IntPtr
val WeaponListMessage
return void
        public static void SendWeaponListMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, WeaponListMessage val)
        {
            SendWeaponListMessage(destination, floatValue,playerEntity , val.WeaponName, val.PrimaryAmmoID, val.PrimaryAmmoMaxAmount, val.SecondaryAmmoID, val.SecondaryAmmoMaxAmount, val.SlotID, val.NumberInSlot, val.WeaponID, val.Flags);
        }

Same methods

MessageFunctions::SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void
MessageFunctions::SendWeaponListMessage ( MessageDestination destination, IntPtr playerEntity, WeaponListMessage val ) : void
MessageFunctions::SendWeaponListMessage ( MessageDestination destination, WeaponListMessage val ) : void
MessageFunctions::SendWeaponListMessage ( this player, IntPtr floatValue, WeaponListMessage val ) : void
MessageFunctions::SendWeaponListMessage ( this player, WeaponListMessage val ) : void
MessageFunctions::SendWeaponListMessage ( this player, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void
MessageFunctions