public static SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, WeaponListMessage val ) : void | ||
destination | MessageDestination | |
floatValue | IntPtr | |
playerEntity | IntPtr | |
val | WeaponListMessage | |
return | void |
MessageFunctions::SendWeaponListMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void | |
MessageFunctions::SendWeaponListMessage ( MessageDestination destination, IntPtr playerEntity, WeaponListMessage val ) : void | |
MessageFunctions::SendWeaponListMessage ( MessageDestination destination, WeaponListMessage val ) : void | |
MessageFunctions::SendWeaponListMessage ( this player, IntPtr floatValue, WeaponListMessage val ) : void | |
MessageFunctions::SendWeaponListMessage ( this player, WeaponListMessage val ) : void | |
MessageFunctions::SendWeaponListMessage ( this player, string WeaponName, byte PrimaryAmmoID, byte PrimaryAmmoMaxAmount, byte SecondaryAmmoID, byte SecondaryAmmoMaxAmount, byte SlotID, byte NumberInSlot, byte WeaponID, byte Flags ) : void |