public static SendScenarioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScenarioMessage val ) : void | ||
destination | MessageDestination | |
floatValue | IntPtr | |
playerEntity | IntPtr | |
val | ScenarioMessage | |
return | void |
MessageFunctions::SendScenarioMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Active, string Sprite, byte Alpha, short FlashRate, short Unknown ) : void | |
MessageFunctions::SendScenarioMessage ( MessageDestination destination, IntPtr playerEntity, ScenarioMessage val ) : void | |
MessageFunctions::SendScenarioMessage ( MessageDestination destination, ScenarioMessage val ) : void | |
MessageFunctions::SendScenarioMessage ( this player, IntPtr floatValue, ScenarioMessage val ) : void | |
MessageFunctions::SendScenarioMessage ( this player, ScenarioMessage val ) : void | |
MessageFunctions::SendScenarioMessage ( this player, byte Active, string Sprite, byte Alpha, short FlashRate, short Unknown ) : void |