public static SendStatusIconMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusIconMessage val ) : void | ||
destination | MessageDestination | |
floatValue | IntPtr | |
playerEntity | IntPtr | |
val | StatusIconMessage | |
return | void |
MessageFunctions::SendStatusIconMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Status, string SpriteName, byte ColorR, byte ColorG, byte ColorB ) : void | |
MessageFunctions::SendStatusIconMessage ( MessageDestination destination, IntPtr playerEntity, StatusIconMessage val ) : void | |
MessageFunctions::SendStatusIconMessage ( MessageDestination destination, StatusIconMessage val ) : void | |
MessageFunctions::SendStatusIconMessage ( this player, IntPtr floatValue, StatusIconMessage val ) : void | |
MessageFunctions::SendStatusIconMessage ( this player, StatusIconMessage val ) : void | |
MessageFunctions::SendStatusIconMessage ( this player, StatusIconState status, string spriteName, Color color ) : void | |
MessageFunctions::SendStatusIconMessage ( this player, byte Status, string SpriteName, byte ColorR, byte ColorG, byte ColorB ) : void |