public static SendStatusValueMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusValueMessage val ) : void | ||
destination | MessageDestination | |
floatValue | IntPtr | |
playerEntity | IntPtr | |
val | StatusValueMessage | |
return | void |
MessageFunctions::SendStatusValueMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte Flag, short Value ) : void | |
MessageFunctions::SendStatusValueMessage ( MessageDestination destination, IntPtr playerEntity, StatusValueMessage val ) : void | |
MessageFunctions::SendStatusValueMessage ( MessageDestination destination, StatusValueMessage val ) : void | |
MessageFunctions::SendStatusValueMessage ( this player, IntPtr floatValue, StatusValueMessage val ) : void | |
MessageFunctions::SendStatusValueMessage ( this player, StatusValueMessage val ) : void | |
MessageFunctions::SendStatusValueMessage ( this player, byte Flag, short Value ) : void |