public static SendServerNameMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ServerNameMessage val ) : void | ||
destination | MessageDestination | |
floatValue | IntPtr | |
playerEntity | IntPtr | |
val | ServerNameMessage | |
return | void |
MessageFunctions::SendServerNameMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ServerName ) : void | |
MessageFunctions::SendServerNameMessage ( MessageDestination destination, IntPtr playerEntity, ServerNameMessage val ) : void | |
MessageFunctions::SendServerNameMessage ( MessageDestination destination, ServerNameMessage val ) : void | |
MessageFunctions::SendServerNameMessage ( this player, IntPtr floatValue, ServerNameMessage val ) : void | |
MessageFunctions::SendServerNameMessage ( this player, ServerNameMessage val ) : void | |
MessageFunctions::SendServerNameMessage ( this player, string ServerName ) : void |