public static SendScreenShakeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScreenShakeMessage val ) : void | ||
destination | MessageDestination | |
floatValue | IntPtr | |
playerEntity | IntPtr | |
val | ScreenShakeMessage | |
return | void |
MessageFunctions::SendScreenShakeMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, short Amplitude, short Duration, short Frequency ) : void | |
MessageFunctions::SendScreenShakeMessage ( MessageDestination destination, IntPtr playerEntity, ScreenShakeMessage val ) : void | |
MessageFunctions::SendScreenShakeMessage ( MessageDestination destination, ScreenShakeMessage val ) : void | |
MessageFunctions::SendScreenShakeMessage ( this player, IntPtr floatValue, ScreenShakeMessage val ) : void | |
MessageFunctions::SendScreenShakeMessage ( this player, ScreenShakeMessage val ) : void | |
MessageFunctions::SendScreenShakeMessage ( this player, short Amplitude, short Duration, short Frequency ) : void |